#if !defined(GAME_H)
#define GAME_H

#include "globaldef.h"

class Board;
class KeyBoard;
class NetServer;

class Game
{
public:
    Game();
    ~Game();
    void init(int);
    void play();
    void netPlay();
    bool setPoint(char ch);

private:
    Board *m_board;
    KeyBoard* m_keyBoard;
    NetServer* netServer;
    XCY::CheerPoint mPoint;
};


#endif // GAME_H
